2013-03-25

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On arriving at the inn, Sero tries to suggest to a couple of Orcs that he is an orc also, by imbibing Orcish Scumble. Ulfgar joins him.

Sero attempts to impersonate one of the orcs for the rest of the conversation.

The orcs befriend the pair, and when Sero asks where they are from one tells him that the smaller tribes are being assaulted by the humans from the Steel Peninsula, and so many have dispersed and found themselves in cities like Age-Honen.

The orc asks Sero why he suddenly sounds like an Orc, and Sero responds "I am an Orc you fuck!"

"Well. You don't... look... like an Orc."

Sero decides to bring them into his entourage, and we learn that their names are Derutz and Fot.

Tyrus suggests that they all head to the Citadel of the Giants, to see if we can see can negotiate the manufacture of the Dragon-based goods.

The Citadel Of The Giants

The citadel is crowded, full of the stranger markets, walking under the massive Siege Walls designed for Huge-sized Giants is quite un-nerving. The building we have been directed to is currently open for business. We are met at the door by a human who claims to be a secretary of The Order, who welcomes us to the Great Mint.

Charles "Wish I had time to chat old boy" pulls out a document "but I really need to get moving along."

The man at the doors apologises profusely to Charles for wasting his time, and ushers them in.

The place we're in used to be an ancient guardhouse, the barracks downstairs have been converted into a trading-floor of sorts. The floors above are opulent living-quarters, and the very top is a temple in which the Mint itself is held. Below the barracks there are floors that used to be cells, some of which are still used for that purpose, some have been re-purposed for fabrication etc.

Charles breaks off from the party, agreeing to meet them back at the Silver Screw by sunset.

The others head down into the cellars, making vague enquiries as to who might make certain objects out of certain materials. We are directed to a suitable craftsman in good time who goes by Smithy. He advises he could make what we want for "a very very fair price". He actually names prices approximately 1/3 of what we expected, should we be willing to do some work for him.

The obvious question is asked.

"Well there is one particular thing."

On the outskirts of the fields around the city there is a Gray Render, which the Order would prefer not to exist.

As it turns out, Tyrus is something of a Gray Render Savant. He knows the following:

  • They attack to kill.
  • They are territorial, sometimes about an area, sometimes protective about a creature or group of creatures.

Animal.

  • Letting them Grapple you is a Bad Idea.

In exchange for this the Order of the Blade would give us favourable discounts.

Ulfgar learns that most gods are represented in Age-Honen to some degree, the only one without a deity being Artenethir.

Hunting The Gray Render

They prepare themselves and set out the next morning, hiring a Gnoll Ranger to lead them to the likely location of the Gray Render. Tyrus casts Air Walk on himself as they approach, and travels vertically above the others as the Gnoll advises that the creature is likely very close. Charles readies his acid flask, Juxhil her Tanglefoot Bag as the Gnoll leads them on, and just as they enter a small depression in the plain there is a crashing from the undergrowth and the Render bursts out at them.

Tyrus casts Foundations of Stone on the group and moves closer to the creature, Charles moves forward on his horse and prepares to throw his acid flask. Juxhil moves to hide behind Ulfgar, and as the creature charges towards him throws her Tanglefoot Bag, hitting the creature and slowing it.

Tyrus summons Lupis the Dire Wolf next to the creature, who snaps at the Render but it's teeth can't get through the thick hide. Juxhil draws her crossbow and sends a quarrel sinking into the thick flesh of the creature, this attack biting deep. Sero casts Grease under the beast and it staggers, then crashes to the ground, lashing out at the Wolf and tearing at flesh as as it hauls itself to it's feet.

Tyrus summons another of the huge wolves to harry the creature from the other side, though both beasts fail to penetrate the hide. Ulfgar steps forward and with a mighty Power Attack swing, he sends his warhammer crashing into the creature, releasing the stored Scorching Ray as he does so.

Charles hurls another flask of acid and the searing liquid runs down its face etching deep wounds into the flesh, while Sero moves to achieve a better angle but hits the Lupis instead.

The Render tears through Lupis' torso, the blow carrying on and claws sinking into Ulfgar's flesh, causing him to cry out as Tyrus casts Close Wounds, repairing some of the damage even as the dwarf goes down.

Tyrus catches a glimpse of movement a few hundred feet away as he descends towards the creature, and yells a warning to the others as he swings his morningstar to crash into the blocky head. Charles unstoppers his Eversmoking Bottle and rides away from the melee, in the hopes of heading off and confusing any interlopers. Ulfgar utilises his belt to heal himself even as it continues to tear at him.

Tyrus attempts to cast Bewildering Visions but the creature is unfazed, and he curses himself as he prepares to cast Spiritual Weapon. The party continues to rain down blows on the creature as Ulfgar burns out the remaining charges in his belt, before the remaining Dire Wolf tears it's throat out.

Tyrus heals Ulfgar as Charles draws out a Thunderstone and waits to see what approaches. Soon enough, half a dozen goblins appear, looking down bewildered. They don't appear to have any particular markings that the party recognize.

Ulfgar turns, holding the bloody tooth he extracted from the Render's maw a moment before, and brandishes his warhammer threateningly. The goblins bewilderment turns to terror and they flee all at once, which Tyrus calls out to tell Charles.

Charles attempts to follow the goblins, and right away notices that they appear to be travelling towards a small settlement off in the distance. He doesn't pause to ruminate on this long though, as he quickly spots a rider on a Dire Wolf, fully armored and approaching him from the rear.

Approximately 40 feet from Charles the rider slows, and Charles greets him genially. He sits silently, taking a deep sniff, and in a gutteral voice asks "What have you done?"

Charles, unsure of the motives of this armored rider, bluffs.

"I have just witnessed a party of adventurers kill... whatever that was."

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