Difference between revisions of "Werl - House Rules"
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* Though Intelligent Undead are quite malicious, Mindless Undead are almost entirely passive. Zombies, Skeletons etc which are raised and then not controlled will generally stay in place and continue to decay, and can be directed to [[V.L.A.D|carry out basic civil works]] as easily as to feast on the flesh of the living. The first example of this sighted during play are the uniformed and masked [[V.L.A.D|undead]] travelling with [[T.O.M.A.S.]] and assisting with baggage etc. | * Though Intelligent Undead are quite malicious, Mindless Undead are almost entirely passive. Zombies, Skeletons etc which are raised and then not controlled will generally stay in place and continue to decay, and can be directed to [[V.L.A.D|carry out basic civil works]] as easily as to feast on the flesh of the living. The first example of this sighted during play are the uniformed and masked [[V.L.A.D|undead]] travelling with [[T.O.M.A.S.]] and assisting with baggage etc. | ||
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'''Critical Hits''' | '''Critical Hits''' | ||
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− | ' | + | Each player may select if they prefer standard crits or the crit deck (as shown below). They're then bound by that decision to prevent the time wasted on decision making. |
− | + | '''NO CRIT DECK OPTION''' | |
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* Maximum Damage is awarded as per Step 1 above. | * Maximum Damage is awarded as per Step 1 above. | ||
* Damage Dice are rolled as normal and that amount is added for a x2 weapon | * Damage Dice are rolled as normal and that amount is added for a x2 weapon | ||
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This results in 10-24 damage. | This results in 10-24 damage. | ||
− | ''' | + | '''CRIT DECK OPTION''' |
* Maximum Damage is awarded as per Step 1 above. | * Maximum Damage is awarded as per Step 1 above. | ||
* One card per damage multiplier is drawn by the player, with more cards for | * One card per damage multiplier is drawn by the player, with more cards for | ||
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If he chooses '''Overhand Chop''', this results in 16 Damage plus 1-4 Bleed. | If he chooses '''Overhand Chop''', this results in 16 Damage plus 1-4 Bleed. | ||
If he chooses '''Broad Swipe''', this results in 8 Damage plus 1-8 Bleed. | If he chooses '''Broad Swipe''', this results in 8 Damage plus 1-8 Bleed. | ||
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Revision as of 11:05, 14 October 2013
Clerics
- Positive and Negative energy are not seen as strictly "Good" or "Evil", and Clerics from both ends of the spectrum can spontaneously cast both Cure and Inflict spells. Similarly, Turn and Rebuke Undead are both available to Clerics of all persuasions.
Necromancy
- Necromancy carries less of a stigma in many places, chiefly due to the passive nature of Mindless Undead. Indeed, many more "enlightened" populations utilise the bodies of citizens who volunteer themselves to work on civil engineering projects after their demise.
Undead
- Though Intelligent Undead are quite malicious, Mindless Undead are almost entirely passive. Zombies, Skeletons etc which are raised and then not controlled will generally stay in place and continue to decay, and can be directed to carry out basic civil works as easily as to feast on the flesh of the living. The first example of this sighted during play are the uniformed and masked undead travelling with T.O.M.A.S. and assisting with baggage etc.
Critical Hits
Each player may select if they prefer standard crits or the crit deck (as shown below). They're then bound by that decision to prevent the time wasted on decision making.
NO CRIT DECK OPTION * Maximum Damage is awarded as per Step 1 above. * Damage Dice are rolled as normal and that amount is added for a x2 weapon (x3 adds double that damage, x4 adds triple). Example Exemplar confirms a Critical Hit with his Battleaxe, doing 8 damage by default and then rolling 1d8 for extra damage, doubling the amount rolled as the weapon is x3. This results in 10-24 damage.
CRIT DECK OPTION * Maximum Damage is awarded as per Step 1 above. * One card per damage multiplier is drawn by the player, with more cards for greater Critical Multipliers as above. Any reference to multiplied Damage will be based of the Maximum Damage. Example Exemplar confirms a Critical Hit with his Battleaxe, doing 8 damage by default and then drawing two cards (as the weapon is x3): "Overhand Chop - Double damage and 1d4 bleed." and "Broad Swipe - Normal damage and 1d8 bleed." If he chooses Overhand Chop, this results in 16 Damage plus 1-4 Bleed. If he chooses Broad Swipe, this results in 8 Damage plus 1-8 Bleed.