Werl - House Rules

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Clerics

  • Positive and Negative energy are not seen as strictly "Good" or "Evil", and Clerics from both ends of the spectrum can spontaneously cast both Cure and Inflict spells. Similarly, Turn and Rebuke Undead are both available to Clerics of all persuasions.

Necromancy

  • Necromancy carries less of a stigma in many places, chiefly due to the passive nature of Mindless Undead. Indeed, many more "enlightened" populations utilise the bodies of citizens who volunteer themselves to work on civil engineering projects after their demise.

Undead

  • Though Intelligent Undead are quite malicious, Mindless Undead are almost entirely passive. Zombies, Skeletons etc which are raised and then not controlled will generally stay in place and continue to decay, and can be directed to carry out basic civil works as easily as to feast on the flesh of the living. The first example of this sighted during play are the uniformed and masked undead travelling with T.O.M.A.S. and assisting with baggage etc.
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