Talk:Werl - House Rules

From SargeInCharge
Revision as of 07:08, 8 October 2013 by Sarge (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Critical Hits

Yo hey - I guess I would put my support in for the critical hit deck as described in "KEEP CRIT DECK #1" - with the addendum that magical weapon affects (like thundering) keep their respecive bonus damage for being a crit, but that this damage is not modified by the crit card itself - so a x4 crit thundering weapon would get max damage, an option of three crit cards to modify that damage, and also 3d8 of sonic damage on top of that. WORDS. - Sarge

Personal tools
Namespaces

Variants
Actions
Navigation
5E - Curse of Strahd
5E DnD Playtest
Bulldogs!
Sarge's Campaign
Pathfinder Campaign
Roll20 & Other Tools
Mediawiki
Toolbox