Talk:Werl - House Rules
From SargeInCharge
Critical Hits
Yo hey - I guess I would put my support in for the critical hit deck as described in "KEEP CRIT DECK #1" - with the addendum that magical weapon affects (like thundering) keep their respecive bonus damage for being a crit, but that this damage is not modified by the crit card itself - so a x4 crit thundering weapon would get max damage, an option of three crit cards to modify that damage, and also 3d8 of sonic damage on top of that. WORDS. - Sarge